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 Post subject: School
PostPosted: Sun 9. Nov 2014, 07:42 
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Joined: Mon 21. Jul 2014, 07:26
Posts: 467
I would strongly recommend to separate SchoolWork from School. Because it doesn't make sense when you work and the scene pops out and you are a student and vice versa - when you are a student but scene is like you are a teacher. And maybe you could make that after 50 Wisdom you can go learn at School, just after a lesson your Wisdom does not increase.


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 Post subject: Re: School
PostPosted: Sun 9. Nov 2014, 08:32 
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Joined: Mon 25. Nov 2013, 15:16
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Location: Germany
Certainly possible. As to the girl AI: Leave the activity at "work"? This is and was OK if the girl is a teacher, but not if she is a student. One could argue that a student has to "work" (= learn) in school, it's not "fun" or "relax".


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 Post subject: Re: School
PostPosted: Sun 9. Nov 2014, 08:47 
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For Girl AI definitely it should be work, but for player study and work as a teacher should definitely be separated as School and School Work. Same as Hospital/Cafe/Bar etc.


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 Post subject: Re: School
PostPosted: Sun 9. Nov 2014, 09:51 
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Do you need a separate rating? Like: Fellow students are easy to get, teachers... not so much?


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 Post subject: Re: School
PostPosted: Sun 9. Nov 2014, 13:43 
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Mostly it is so already because the rating of teachers are higher than students. At least in my girlpacks that I create. But it could be so. But it's not necessary I think.


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 Post subject: Re: School
PostPosted: Sun 9. Nov 2014, 13:47 
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Joined: Mon 25. Nov 2013, 15:16
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Well, I thought about it further: The player can meet either students or teachers if he is learning or teaching at school. No way to distinguish. So I won't add new ratings.


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