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SexChat

Posted: Mon 29. Dec 2014, 14:30
by Kebaboni
I wanted to test SexChat and there is the error.
So the problem I think is known already. "Value cannot be null"
So while it's not fixed it's impossible to chat with a girl (if she is only a webcam girl as it is in my case).
I created only one scene for the test, but I need the fix for further development. I need the fix on the phonebook. That the "Value cannot be null" wouldn't prompt.

Re: SexChat

Posted: Mon 29. Dec 2014, 14:41
by ok666
For the time being create a test player with another girl you get the phonenumber for. I have a small girl package right for testing purposes.

Re: SexChat

Posted: Tue 30. Dec 2014, 07:40
by tomcat0815
Kebaboni wrote:..
I created only one scene for the test, but I need the fix for further development. I need the fix on the phonebook. That the "Value cannot be null" wouldn't prompt.
Show in your messagebox and make a new test.

Re: SexChat

Posted: Tue 30. Dec 2014, 14:00
by Kebaboni
So Tom sent me the fix and now sexchat works ok. But there are some other problems.
1. Why the "PAY" buttons are grey and inactive?
2. Somehow in-game player is not responding correctly and shows videos to be broken. First I though maybe my files where converted with errors, but I checked them and it's all good. Editor shows them perfectly too. So there is some kind of a problem with in-game player in "SexChat" location.
3. SexVideos somehow ain't working properly... As Tom said it should show DownTown videos, but never got any video and tried a lot of times.

Re: SexChat

Posted: Tue 30. Dec 2014, 14:48
by tomcat0815
Kebaboni wrote:So Tom sent me the fix and now sexchat works ok. But there are some other problems.
1. Why the "PAY" buttons are grey and inactive?
You don't read the news text, or?
"Girl rating and req. relation greater than "1" control the cost of the scene. Cumshot during SexChat is disabled!"
Example: The Girl has a rating of 4, in SceneEditor you can set the Req. Relation to "2" or "4" and the SceneButton for this Scene is disable and the PayButton is active.
In SceneEditor:
sexchat1.jpg
In SexChat:
sexchat2.jpg
sexchat3.jpg
2. Somehow in-game player is not responding correctly and shows videos to be broken. First I though maybe my files where converted with errors, but I checked them and it's all good. Editor shows them perfectly too. So there is some kind of a problem with in-game player in "SexChat" location.
It was the same code as sexlocations. :gruebel: I have no idea.
3. SexVideos somehow ain't working properly... As Tom said it should show DownTown videos, but never got any video and tried a lot of times.
Encoding the video to MP4 and try it again. I have no problems to see videos in DownTown or at home after learning or hospital.

PS: you have a message. I made some changes.

Re: SexChat

Posted: Tue 30. Dec 2014, 19:28
by Kebaboni
I read the news... Somehow I overlooked about the PAY. When I push SexVideos nothing pops out to choose. And I have girlpacks with DownTown locations in the folder...
I have put all the girlpacks with DownTownStreet location, tried to test, but non of them appeared using SexVideos location and somehow only one girl appeared walking in DownTown... Somehow DownTown never worked for me properly. So as earlier, I suggest to make a separate location for SexVideos, cuz actually in those you could put whatever you want...

Re: SexChat

Posted: Tue 30. Dec 2014, 22:10
by tomcat0815
Kebaboni wrote:.. And I have girlpacks with DownTown locations in the folder......
NOT a girlpack, only a videofile!

from our news:
New in 2.1.2:
..
New in DowntownStreets: New event for voyeur. You can see a girl showering or a couple having sex. (You see a new folder under Scoreville named "Videos". Put movies in that folder with extensions *.avi, *.mpg, *.mp4 or *.wmv.
Good News: your girlpack "Spicy J" works. I found the bug.

Re: SexChat

Posted: Wed 31. Dec 2014, 07:31
by Kebaboni
Fuck, it must have been an early morning when I read, cuz overlooked it too :D
But there is a big BUT. Even I would prefer having a girlpack and not random videos for the SexVideos and how I should share my girlpacks that involve such scenes? Cuz regulary it would be a girl with other scenes from a girlpack that have some SexVideos.

Re: SexChat

Posted: Wed 31. Dec 2014, 07:51
by tomcat0815
No, this has been around with Dirty Dream. The "event for voyeur" was a suggestion from a other user.
In the DownTown-Location you have by "Walk the Streets" four possibilities:
a) fuck a bitch
b) see a sexvideo ("event for voyeur")
c) meet a girl in DownTown
or d) walking down the streets without girls

Variant b) also works by HomeLearning.

Re: SexChat

Posted: Fri 2. Jan 2015, 13:40
by Kebaboni
Was testing more, trying to make a proper pack, but I noticed one thing. In Editor "Chat Button Text" line does not save and it refreshes to original meaning of button. For example: I wanted to change "CameDuringFingerHerPussy" to "Cum baby" and after I save it does not change.

Re: SexChat

Posted: Fri 2. Jan 2015, 16:34
by tomcat0815
Kebaboni wrote:..For example: I wanted to change "CameDuringFingerHerPussy" to "Cum baby" and after I save it does not change.
OK, i fix it for the next version.

Re: SexChat

Posted: Sat 3. Jan 2015, 10:16
by Kebaboni
So I got this error after I finish SexChat, not always but sometimes.

Code: Select all

12:14:45.385 Specified Visual is already a child of another Visual or the root of a CompositionTarget.
12:14:45.385    at System.Windows.Media.VisualCollection.Insert(Int32 index, Visual visual)
   at System.Windows.Controls.UIElementCollection.InsertInternal(Int32 index, UIElement element)
   at System.Windows.Controls.UIElementCollection.Insert(Int32 index, UIElement element)
   at Scoreville.Game.PresentationManager.<>c__DisplayClass6.<FadeByBlackTo>b__3(Object sender, EventArgs args)
   at System.Windows.Media.Animation.Clock.FireEvent(EventPrivateKey key)
   at System.Windows.Media.Animation.Clock.RaiseAccumulatedEvents()
   at System.Windows.Media.Animation.TimeManager.RaiseEnqueuedEvents()
   at System.Windows.Media.Animation.TimeManager.Tick()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Re: SexChat

Posted: Sat 3. Jan 2015, 10:19
by Kebaboni
And another bug... I saved on SexChat scene, quit the game and when I load it drops me to the sexchat screen, no video playing and I cannot push "Finish" it gives me an error:

Code: Select all

12:18:01.019 Object reference not set to an instance of an object.
12:18:01.020    at Scoreville.Game.Game.Sex.SexHelper.CalculateRelationShipSexChat()
   at Scoreville.Game.Game.Sex.SexChatRoom.OnClickFinish(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)